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Easy GI Diet : Use the Glycaemic Index to Lose Wei

Helen Foster,: Easy GI Diet : Use the Glycaemic Index to Lose Weight and Gain Energy

Easy GI Diet : Use the Glycaemic Index to Lose Weight and Gain Energy


Description

A low GI diet should give you more energy and protect against heart disease an diabetes, as well as assisting weight loss. This book focuses on the revolutionary diet favoured by Hollywood stars, including Jennifer Aniston and J Lo. It clearly explains what the Glycaemic Index is, and how it can help you to lose weight. Foods with a low GI index - which convert to glucose slowly, keeping hunger at bay for longer - are detailed. You can choose from one of four diet plans, which feature a variety of recipes: 14-day GI genius plan; 14-day GI vegetarian plan; GI galvanizer plan; GI for life plan.

The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for Easy GI Diet : Use the Glycaemic Index to Lose Weight and Gain Energy free pdf thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play -- how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail. Upton also examines the broader epistemological implications of such a framework, exploring the role of play in the construction of meaning and what the existence of play says about the relationship between our thoughts and external reality.The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play -- how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing Easy GI Diet : Use the Glycaemic Index to Lose Weight and Gain Energy download book on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail. Upton also examines the broader epistemological implications of such a framework, exploring the role of play in the construction of meaning and what the existence of play says about the relationship between our thoughts and external reality.


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Author: Helen Foster,
Number of Pages: 128 pages
Published Date: 15 Jan 2004
Publisher: Octopus Publishing Group
Publication Country: London, United Kingdom
Language: English
ISBN: 9780600610021
Download Link: Click Here
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